Chapter 4 discusses
the idea of quality, worthwhile project in a problem based learned classroom
compared to any other project you may want to do. Although projects are a great
way to get many types of learners involved in developing life long skills, if
they are not “meaningful and motivating to learning” there is no point in
wasting the teachers time or the students time on them. There are many
potential pitfalls of project design one including the actual length of the
project. You can work on something for a day, a week, or a month, but if it is
not “the right size” for that topic, it does not matter. When determining the
length that the project should last, always take into consideration if the
students could learn the same things in a lecture or by reading a part of a
textbook. You also always need to keep in mind that although technology is a
great tool, it can also be a distraction if not used efficiently. Although
there are a few ways project design can be difficult, if you always keep
learning objectives, flexibility, and productivity in mind the outcome should
be a good, worthwhile project. Good projects are based on flexibility and being
able to take it in any direction that the children take it. Projects should
have a purpose and a starting point but should not be a step-by-step recipe
because it does not allow the children to think outside of the box. Projects
also need to hit as many learning standards that they possibly can and in as
many different ways that they can. If your project can effectively cross
curriculums and intertwine different subjects, the learning possibilities are
endless. Good projects most importantly reach beyond school to involve others
and other outside sources. Project based learning is about developing students
inquiry, decision making, and team work skills while also teaching them to
critically think in real life situations. When teachers effectively utilize the
surrounding community and real world situations, they are getting their
students to use their traditional educational ideas and apply them to everyday
life. Good projects learn by doing and utilizing the teacher as a facilitator
of learning rather than a lecturer. In order to effectively carry out a good
project, it begins with good ideas hat have been weeded out from the bad ones.
A great resource for quality project ideas is your fellow teachers who may or
may not have taught something like you are trying to get across. Collaboration
between coworkers allows for classes and subjects to work with each other and
more effectively sink in with the students. Another resource for project ideas
is online resources such as Global SchoolNet, iEarn, and iHistory. In
summation, do develop a good, worthwhile project, it takes thinking about the
big picture and the objectives you want to portray to your students. Projects
are supposed to be a new, exciting way to teach the traditional material and in
order to keep the educational value consistent between the two worlds, most
importantly we need to determine our learning targets and overall the best way
to achieve those. The concepts in this chapter relate to our project directly
because health and wellness is something that needs to be incorporated into
education in any way possible. Although basic health and wellness will not
typically interest every single child, by organizing and running an event you
are giving them a stake in their own learning while allowing them to interact
in the real world. Something specific that I learned and can incorporate into
our project from this chapter is the absolutely crucial idea that the students
need to be the leaders of the project as much as they can. The more responsibility
you give the students, the more accountable for their learning they become.
Sam,
ReplyDeleteYou make a great point by stating that technology can be a great tool, if it is used productively. With all of the social media, game and shopping sites available to students, it is very important for the teacher to monitor the students to make sure that they are taking not misusing their technology time.